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Lerp and int/float conversions
#7
Math for raster effects couldn't be complex back in the day, many effects are based on precalculated fixed-point trigonometric and delta tables that are reused as much as possible.

Some examples explained on the "raster effects" section is a good idea, but listing them all is impossible, because they're just a blank canvas. Take a look at how the 3D floor effect was made on a "Mickey Mania" level: impressive, the only limit is the imagination and skill of the developer using them.
https://www.youtube.com/watch?v=nt-AxAqlrOo
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Messages In This Thread
Lerp and int/float conversions - by Domarius - 07-18-2018, 10:17 AM
RE: Lerp and int/float conversions - by Domarius - 07-18-2018, 08:30 PM
RE: Lerp and int/float conversions - by megamarc - 07-18-2018, 11:23 PM
RE: Lerp and int/float conversions - by Domarius - 07-19-2018, 08:00 AM
RE: Lerp and int/float conversions - by megamarc - 07-19-2018, 03:58 PM
RE: Lerp and int/float conversions - by Domarius - 07-19-2018, 09:18 PM
RE: Lerp and int/float conversions - by megamarc - 07-24-2018, 02:02 AM
RE: Lerp and int/float conversions - by Domarius - 07-24-2018, 08:34 PM
RE: Lerp and int/float conversions - by megamarc - 08-07-2018, 06:39 AM
RE: Lerp and int/float conversions - by Domarius - 08-08-2018, 06:44 AM
RE: Lerp and int/float conversions - by megamarc - 08-09-2018, 06:30 AM
RE: Lerp and int/float conversions - by Domarius - 08-20-2018, 04:50 AM

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