07-24-2018, 02:02 AM
Math for raster effects couldn't be complex back in the day, many effects are based on precalculated fixed-point trigonometric and delta tables that are reused as much as possible.
Some examples explained on the "raster effects" section is a good idea, but listing them all is impossible, because they're just a blank canvas. Take a look at how the 3D floor effect was made on a "Mickey Mania" level: impressive, the only limit is the imagination and skill of the developer using them.
https://www.youtube.com/watch?v=nt-AxAqlrOo
Some examples explained on the "raster effects" section is a good idea, but listing them all is impossible, because they're just a blank canvas. Take a look at how the 3D floor effect was made on a "Mickey Mania" level: impressive, the only limit is the imagination and skill of the developer using them.
https://www.youtube.com/watch?v=nt-AxAqlrOo