08-07-2018, 06:28 AM
FMOD is the behemot of professional audio engines. It has builds for every gaming platform and is the core audio component of many high-profile game engines: UE3, UE4, Unity, Source, CryEngine, Torque... If you go pro, you go FMOD, directly or indirectly.
I tinkered with it back in the early 2000s, when it was in release 3.75 (prior to FMOD EX, a discontinued product itself). I guess it's a very different beast nowadays.
For hobbyst/amateur/retro projects I'll stay with SDL_Mixer, because it's free, contained inside the SDL family, and simple. I don't need all that 3D positional audio, fancy FX and reltime multitrack mixing to make a super mario world clone
But it's up to anyone to choose its own tools, of course!
I tinkered with it back in the early 2000s, when it was in release 3.75 (prior to FMOD EX, a discontinued product itself). I guess it's a very different beast nowadays.
For hobbyst/amateur/retro projects I'll stay with SDL_Mixer, because it's free, contained inside the SDL family, and simple. I don't need all that 3D positional audio, fancy FX and reltime multitrack mixing to make a super mario world clone
But it's up to anyone to choose its own tools, of course!