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Dynamic circle effect from Contra 3 / Probotector
#3
decal splatting techniques would be the way to go for the first one, you draw a transparent(about 60-75%) circle sprite around your shielded object. To show hits on the shield, you could temporarily draw another sprite over the first, rotated to match the incoming projectile direction.
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RE: Dynamic circle effect from Contra 3 / Probotector - by greysonstorm - 08-09-2018, 06:52 AM

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