08-08-2022, 05:40 PM
Hi
I want to implement a palette attribute per tile like most retro consoles such as NES, SNES, MegaDrive/Genesis did into my fork of Tilengine
Have you an idea about how I can implement this please?
I'm thinking of adding an attribute called pal or palette into the tile's struct and also the same attribute on the Tiled tilemaps, and also having something like 16 palette slots in Tilengine. I think the most difficult part is the rendering.
Thanks for your answer.
I want to implement a palette attribute per tile like most retro consoles such as NES, SNES, MegaDrive/Genesis did into my fork of Tilengine
Have you an idea about how I can implement this please?
I'm thinking of adding an attribute called pal or palette into the tile's struct and also the same attribute on the Tiled tilemaps, and also having something like 16 palette slots in Tilengine. I think the most difficult part is the rendering.
Thanks for your answer.