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Dynamic circle effect from Contra 3 / Probotector
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(08-09-2018, 06:52 AM)greysonstorm Wrote: decal splatting techniques would be the way to go...

That's true for modern graphic engines and would be the way to go. But I think that Domarius is asking how the SNES could do that, and to some extent, how to replicate it with Tilengine. The SNES had very limited transparency support -and was the only 16-bit system that had some form of it-, and no sprite rotation at all. We have to consider the severe constraints of such hardware.
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RE: Dynamic circle effect from Contra 3 / Probotector - by megamarc - 08-09-2018, 04:53 PM

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