08-09-2018, 04:53 PM
(08-09-2018, 06:52 AM)greysonstorm Wrote: decal splatting techniques would be the way to go...
That's true for modern graphic engines and would be the way to go. But I think that Domarius is asking how the SNES could do that, and to some extent, how to replicate it with Tilengine. The SNES had very limited transparency support -and was the only 16-bit system that had some form of it-, and no sprite rotation at all. We have to consider the severe constraints of such hardware.