11-26-2022, 09:50 PM
I've been wondering how might a camera zooming effect, like the ones found in old 2D fighters, be done using sprite/tile scaling in Tilengine? What would be the proper way to incrementally increasing/decreasing the scale of tilemaps and sprites to fake a camera zooming in and out? Is that sort of thing possible with the current way scaling works in Tilengine?
Any insight on this would be appreciated.
Cheers
Any insight on this would be appreciated.
Cheers