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Tilengine 2.15 supports variable refresh rate monitors
#7
Alright so I tested and this is very weird

Target FPS with no vsync works perfectly, but when I go to standard mode, the FPS counter is above 1000 (yes!). And even weirder, if I go to full screen, the picture is displayed, and when I go back to windowed mode, the picture is still here. But when I close the program and open it again, the bug is still here.
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RE: Tilengine 2.15 supports variable refresh rate monitors - by System64 - 04-24-2023, 05:40 AM

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