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Reflecting on its development
#7
Hi!
The "shilouette rendering" thing is specific to the Sega Genesis and its way to process priorities. It's not a feature, but a quirk that gets exposed when its priority system is twisted in an inconsistent way. Tilengine doesn't emulate this quirk as it's not a Genesis emulator. But it's always cool to see how developers found defects in hardware and used them in creative ways, taking advantage of their side effects. Clever people!
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Messages In This Thread
Reflecting on its development - by vonhoff - 06-09-2023, 06:36 PM
RE: Reflecting on its development - by megamarc - 06-10-2023, 05:33 PM
RE: Reflecting on its development - by vonhoff - 06-10-2023, 06:18 PM
RE: Reflecting on its development - by vonhoff - 06-11-2023, 06:30 PM
RE: Reflecting on its development - by megamarc - 06-14-2023, 03:23 AM
RE: Reflecting on its development - by megamarc - 08-17-2023, 03:16 PM

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