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Vertical callback or per pixel callback : I understand/How does Tilengine work?
#23
Hi!

From top priority to least priority, the draw stack is:

Top  ->      Priority sprites
                Priority tiles
                Regular sprites
                Regular tiles
Bottom ->  Background color or bitmap
  • In layers of the same priority, lower indexes are drawn on top of higher indexes (so layer 0 always on top)
  • In sprites of the same priority, there is a display list order that can be altered with TLN_SetFirstSprite() and TLN_SetNextSprite()

Hope this helps!
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RE: Vertical callback or per pixel callback : I understand/How does Tilengine work? - by megamarc - 09-17-2023, 06:59 PM

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