08-30-2018, 02:36 PM
(This post was last modified: 08-30-2018, 02:52 PM by RexyDallas.)
This PC came with windows 10. Also, SharpDevelop doesn't support debugging 64-bit processes. Also, I simply copy-pasted the tilengine.dll that was included with the 32-bit version. Also, it only crashes when window.DrawFrame(frame); is called.
Also, when I comment out "engine.SetRasterCallback(callback);", it runs perfectly. However, when I comment out the contents of that function, it still crashes.
Also, when I comment out "engine.SetRasterCallback(callback);", it runs perfectly. However, when I comment out the contents of that function, it still crashes.