09-06-2018, 10:50 PM
(This post was last modified: 09-06-2018, 10:51 PM by JaumeAlcazo.)
Hello everybody, I've seen the lights in this game in development (TimeSpinner) and thought maybe this effect can be achieved in Tilengine with some updates to the project (alpha transparnecy to pngs).
I think he just overlays a light sprite like this (a radial gradient):
But instead of white tinted with yellow. Notice the sprite needs pure alpha transparency, not just all or nothing transparency like it is now.
Then he maybe uses a blending mode, which one in Tilengine do you think fits best for this?
Or maybe he just adjust the total opacity of the image to 50% and that's it, instead using blending mode.
What do you think?
I think he just overlays a light sprite like this (a radial gradient):
But instead of white tinted with yellow. Notice the sprite needs pure alpha transparency, not just all or nothing transparency like it is now.
Then he maybe uses a blending mode, which one in Tilengine do you think fits best for this?
Or maybe he just adjust the total opacity of the image to 50% and that's it, instead using blending mode.
What do you think?