09-07-2018, 06:36 AM
Hi,
I would do this effect in tilengine using the BLEND_ADD mode. A dark palette on the gradient overlay sprite would simulate faint light, brighter palette would simulate a more intense light. Playing with the palette you could get variable lighting and tinting. Without using an alpha channel at all.
I would do this effect in tilengine using the BLEND_ADD mode. A dark palette on the gradient overlay sprite would simulate faint light, brighter palette would simulate a more intense light. Playing with the palette you could get variable lighting and tinting. Without using an alpha channel at all.