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Blending mode for this effect
#2
Hi,

I would do this effect in tilengine using the BLEND_ADD mode. A dark palette on the gradient overlay sprite would simulate faint light, brighter palette would simulate a more intense light. Playing with the palette you could get variable lighting and tinting. Without using an alpha channel at all.
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Messages In This Thread
Blending mode for this effect - by JaumeAlcazo - 09-06-2018, 10:50 PM
RE: Blending mode for this effect - by megamarc - 09-07-2018, 06:36 AM
RE: Blending mode for this effect - by Domarius - 09-08-2018, 06:45 AM
RE: Blending mode for this effect - by megamarc - 09-08-2018, 08:27 AM
RE: Blending mode for this effect - by Domarius - 09-08-2018, 11:29 PM
RE: Blending mode for this effect - by megamarc - 09-11-2018, 07:25 AM

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