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Sprite priority?
#7
Having to work in constrained environments makes creativity flourish. The 8-bit and especially the 16-bit era gave birth to many impressive exercises of wizardry. I admire all those talented guys that devised creative ways to achieve seemingly impossible effects on such hardware.

I strongly recommend you guys reading this forum thread, talks about 16-bit games that pushed the limits, and gives explanations about how they were achieved. Some effects across the thread are unbelievable even today.
http://www.neogaf.com/forum/showthread.php?t=1247148

Tilengine was created to provide a similar environment, although without many of the limitations that real hardware imposed. I admire the creativity behind an impressive effect on a limited environment, not an impressive effect on an even more impressive hardware that's the tendency nowadays.

I'll have to check the Pico-8! Smile
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Messages In This Thread
Sprite priority? - by plot_hole - 08-29-2017, 07:59 AM
RE: Sprite priority? - by megamarc - 08-29-2017, 08:29 PM
RE: Sprite priority? - by plot_hole - 08-31-2017, 08:54 AM
RE: Sprite priority? - by megamarc - 08-31-2017, 05:02 PM
RE: Sprite priority? - by plot_hole - 09-02-2017, 03:23 AM
RE: Sprite priority? - by Domarius - 09-02-2017, 08:20 AM
RE: Sprite priority? - by megamarc - 09-02-2017, 11:58 PM
RE: Sprite priority? - by Domarius - 09-03-2017, 10:42 AM
RE: Sprite priority? - by megamarc - 09-03-2017, 07:08 PM
RE: Sprite priority? - by Domarius - 09-03-2017, 09:23 PM

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