09-02-2017, 11:58 PM
Having to work in constrained environments makes creativity flourish. The 8-bit and especially the 16-bit era gave birth to many impressive exercises of wizardry. I admire all those talented guys that devised creative ways to achieve seemingly impossible effects on such hardware.
I strongly recommend you guys reading this forum thread, talks about 16-bit games that pushed the limits, and gives explanations about how they were achieved. Some effects across the thread are unbelievable even today.
http://www.neogaf.com/forum/showthread.php?t=1247148
Tilengine was created to provide a similar environment, although without many of the limitations that real hardware imposed. I admire the creativity behind an impressive effect on a limited environment, not an impressive effect on an even more impressive hardware that's the tendency nowadays.
I'll have to check the Pico-8!
I strongly recommend you guys reading this forum thread, talks about 16-bit games that pushed the limits, and gives explanations about how they were achieved. Some effects across the thread are unbelievable even today.
http://www.neogaf.com/forum/showthread.php?t=1247148
Tilengine was created to provide a similar environment, although without many of the limitations that real hardware imposed. I admire the creativity behind an impressive effect on a limited environment, not an impressive effect on an even more impressive hardware that's the tendency nowadays.
I'll have to check the Pico-8!