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Tileset Tile Dimensions
#2
Hi Richard!

You're right, the engine is built around power-of-two tile dimensions, as it uses bit shifts and masks wherever possible for improved rendering performance. I didn't considered arbitrary dimensions, because actual 2D video chips had this same design principle and limitation, and it's nearly a "de facto" standard across tiled engines. Where you can have arbitrary dimensions is in sprites but not in tileset/tilemap.

What kind of effect are you trying to achieve that would require this feature? Maybe it helps if I understand the motivation.
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Messages In This Thread
Tileset Tile Dimensions - by Richard Kain - 12-20-2018, 12:55 AM
RE: Tileset Tile Dimensions - by megamarc - 12-20-2018, 06:51 PM
RE: Tileset Tile Dimensions - by Richard Kain - 12-21-2018, 02:13 AM
RE: Tileset Tile Dimensions - by megamarc - 12-21-2018, 08:18 AM

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