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Megamarc, what motivates you to make an engine?
#7
Oh yeah, I've played around with Godot before. It's fantastic. Definitely one of the stronger choices for pixel work. I've actually considered trying to get Tilengine embedded into Godot, but haven't had the time to pursue it yet. I'm trying to begin work on a title of my own with some design concepts I've been playing around with, so I'm limited in how much I can devote to experiments. Also, there isn't nearly as much urgency for incorporating Tilengine into Godot, as Godot already has a good 2D implementation for pixel-style games.
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RE: Megamarc, what motivates you to make an engine? - by Richard Kain - 03-08-2019, 03:08 AM

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