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Megamarc, what motivates you to make an engine?
#9
MOD Trackers are great, but they aren't the only solution. The advantage they provide is being able to use small but uncompressed audio samples as "instruments." But you could probably pull off something similar in Godot with its built-in audio system, you just would have to roll the solution yourself instead of using pre-defined MOD tracks. That would mean a custom-built music writing environment. But it would also mean greater flexibility in playback and performance.

A personal pet project that I want to cook up involves a similar approach, but instead of music, using it for character voices. Imagine having hours worth of spoken dialog that only takes up a few small megabytes. Even the more complex human languages never need more than about 40-50 audio samples for basic speech.
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RE: Megamarc, what motivates you to make an engine? - by Richard Kain - 03-08-2019, 10:07 AM

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