10-14-2019, 08:31 PM
Hi Richard!
Congratulations for your new achievements and integrations. What you're doing in OpenGL with C++ can be done in plain C too, in fact both Tilengine and OpenGL are C libraries. The ability to apply GPU-based shaders at the output opens the possibility of implementing much better CRT/analog effects, the one I implemented does the job but it's quite basic compared to other alternatives.
Please let me know any help you may need
Congratulations for your new achievements and integrations. What you're doing in OpenGL with C++ can be done in plain C too, in fact both Tilengine and OpenGL are C libraries. The ability to apply GPU-based shaders at the output opens the possibility of implementing much better CRT/analog effects, the one I implemented does the job but it's quite basic compared to other alternatives.
Please let me know any help you may need