11-11-2019, 06:01 PM
Hi RootBeerKing,
For this to happen, Godot itself must expose a way to load external libraries and expose them an ARGB surface where to draw. Does Godot engine have such feature? If so, can you please point us to the reference documentation explaining how to do it?
Thanks!
For this to happen, Godot itself must expose a way to load external libraries and expose them an ARGB surface where to draw. Does Godot engine have such feature? If so, can you please point us to the reference documentation explaining how to do it?
Thanks!