11-11-2019, 07:53 PM
(This post was last modified: 11-11-2019, 08:24 PM by RootBeerKing.
Edit Reason: Added one more link. Added one more link.
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(11-11-2019, 06:01 PM)megamarc Wrote: Hi RootBeerKing,
For this to happen, Godot itself must expose a way to load external libraries and expose them an ARGB surface where to draw. Does Godot engine have such feature? If so, can you please point us to the reference documentation explaining how to do it?
Thanks!
Hey Marc, I'm not sure if this is what you're talking about but https://docs.godotengine.org/en/3.1/tuto...ugins.html Godot does allows C#, and is pretty similar to Unity, so while I can't tell you about ARGB(I'm new to programing, so I'm not all up on the lingo) I'm pretty sure it can be done as it shares many features of Unity(Maybe something like this? https://docs.godotengine.org/en/3.1/clas...xture.html, or this https://docs.godotengine.org/en/3.1/clas...xture.html ?).