11-12-2019, 02:18 AM
Thanks for your research.
The proper documentation seems to be this:
https://docs.godotengine.org/en/3.1/deve...aries.html
However this is an advanced topic, because it's not about Godot usage, but about its internal development. That means, one must modify the internal workings of Godot to integrate external libraries.
Another topic is to think about the usefulness of integrating them together. Godot is a full game engine with its own editor and many many more things like audio, etc. Tilengine is better for true 2D graphics, but it doesn't offer anything else past graphics. There are some areas where they collide: asset loader and manager, rendering. Godot doesn't have knowledge about the resources used by Tilengine and its special features (like the unique raster effects).
Have you something in mind?
The proper documentation seems to be this:
https://docs.godotengine.org/en/3.1/deve...aries.html
However this is an advanced topic, because it's not about Godot usage, but about its internal development. That means, one must modify the internal workings of Godot to integrate external libraries.
Another topic is to think about the usefulness of integrating them together. Godot is a full game engine with its own editor and many many more things like audio, etc. Tilengine is better for true 2D graphics, but it doesn't offer anything else past graphics. There are some areas where they collide: asset loader and manager, rendering. Godot doesn't have knowledge about the resources used by Tilengine and its special features (like the unique raster effects).
Have you something in mind?