11-12-2019, 05:14 AM
Hi,
thanks. Ah ok, yes it's a bit clearer how this works now. Thanks.
But I still do not understand why this limitation is intentional in 2D graphics chipsets. Whats the argument why it is done this way?
thanks. Ah ok, yes it's a bit clearer how this works now. Thanks.
But I still do not understand why this limitation is intentional in 2D graphics chipsets. Whats the argument why it is done this way?