11-12-2019, 04:06 PM
(11-10-2019, 10:54 PM)RootBeerKing Wrote: Hey Richard Kain, any plans on doing an embed of Tileengine for Godot Engine?
It's a possibility, but I haven't really considered it to be a priority. Godot supports the use of C++ for plugins. So it is certainly possible. The issue is that Godot doesn't "need" a Tilengine embedding as much as some other engines might. Godot already has fairly capable pixel-based 2D options. They aren't structured the same way that Tilengine is, but they are much more true to traditional pixel graphics than you would see in Unity or Unreal. Godot also has some pretty decent scaling options that would allow you to insure integer scaling if you so chose.
Part of the reason why I'm playing around with a C++ and OpenGL approach is to get Tilengine running really well on a Raspberry Pi. You have to step back to a lower-level language in order to squeeze performance out of modest hardware. Also, I'm learning how to program in C++. But modern Godot would only marginally benefit from a Tilengine embedding.