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Blurry pixels?
#5
(11-15-2019, 07:42 AM)megamarc Wrote: Sure you can do this effect! This is a raster effect trick, setting the lines in resverse order and changing the palette

<- Here start normal drawing of frame, numbers are scanlines of the background layer in normal order:
1
2
3
4
5
6
7
8
<- reflection surface: change palette to a red-tinted variant and start drawing in reverse order:
7
6
5
4
3

If it's not too much to ask, could you point me in the right direction of setting this up? Is there a example/guide I could look at to see how the scanline coding in C works exactly? Would I use something like TLN_SetLayerAffineTransform to reverse the drawing, or is there another function/method to use for such an effect?

 Thank you very much for all the help. Cheers!
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Messages In This Thread
Blurry pixels? - by RootBeerKing - 11-14-2019, 11:02 PM
RE: Blurry pixels? - by megamarc - 11-15-2019, 02:46 AM
RE: Blurry pixels? - by RootBeerKing - 11-15-2019, 07:07 AM
RE: Blurry pixels? - by megamarc - 11-15-2019, 07:42 AM
RE: Blurry pixels? - by RootBeerKing - 11-15-2019, 09:19 AM
RE: Blurry pixels? - by megamarc - 11-15-2019, 07:49 PM
RE: Blurry pixels? - by RootBeerKing - 11-15-2019, 10:14 PM

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