10-24-2018, 03:18 AM
(10-10-2018, 01:40 PM)Domarius Wrote: I have a 2D retro game coming up but I want it released on mobile so I might be better off sticking to Godot with its touchscreen support and deploy to iOS built in.
You might want to give this thread a look-see. I was able to get Tilengine embedded and running in Unity. I haven't tried Godot yet, but that might be possible too. Also, I'm not certain if Unity support would translate to mobile support. I haven't tried embedding a native plug-in into a iOS app. Might be a fun experiment to try next.