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Read Access Violation
#12
Hi! Thanks for your suggestion.
However, it's not recommended to modify linked resources that have been loaded recursively. For example when you load a tileset or a bitmap, a palette is also loaded/created as a child reference, and the parent resource "owns" the palette, When you destroy the tileset or bitmap, its palette is also destroyed. If not, there would be a memory leak. If you change the palette of a bitmap or tileset, and then destroy the parent resource, the engine will destroy the wrong palette and leave the original palette "orphaned" and leaked. That's why is not a good idea to modify their palettes, instead, set the layer palette with TLN_SetLayerPalette()
This alwo happens with tilesets that are loaded and owned by a particular tilemap.
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Messages In This Thread
Read Access Violation - by Midnight Syntax - 10-24-2022, 02:42 AM
RE: Read Access Violation - by megamarc - 10-25-2022, 05:18 AM
RE: Read Access Violation - by Midnight Syntax - 10-25-2022, 07:59 AM
RE: Read Access Violation - by Daniel H. - 10-25-2022, 04:49 PM
RE: Read Access Violation - by megamarc - 10-26-2022, 12:35 AM
RE: Read Access Violation - by Midnight Syntax - 10-26-2022, 09:05 AM
RE: Read Access Violation - by Daniel H. - 10-27-2022, 01:02 AM
RE: Read Access Violation - by megamarc - 10-27-2022, 03:15 AM
RE: Read Access Violation - by System64 - 10-27-2022, 03:47 AM
RE: Read Access Violation - by megamarc - 10-27-2022, 09:24 AM
RE: Read Access Violation - by System64 - 10-27-2022, 11:45 PM
RE: Read Access Violation - by megamarc - 10-29-2022, 07:44 PM
RE: Read Access Violation - by System64 - 10-29-2022, 10:30 PM
RE: Read Access Violation - by megamarc - 10-30-2022, 02:34 AM
RE: Read Access Violation - by System64 - 10-30-2022, 02:51 AM
RE: Read Access Violation - by megamarc - 10-30-2022, 04:10 AM

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