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Sprite warping (or wraping?)
#3
(11-16-2022, 12:36 AM)megamarc Wrote: Hi!

Tilengine clips all sprites so they don't get draw outside of the viewport. Yo can simulate sprite warping from the application level by using two sprites, one on each side of the screen where they get clipped.

What is the use case of sprite warping by the way?

There are some levels in Mario games or VVVVVV where the right is linked to the left, let me show you some exemples.

https://www.youtube.com/watch?v=7_E8NcFk_ps
https://www.youtube.com/watch?v=jUBJ_fj6kPk
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Messages In This Thread
Sprite warping (or wraping?) - by System64 - 11-15-2022, 11:55 PM
RE: Sprite warping (or wraping?) - by megamarc - 11-16-2022, 12:36 AM
RE: Sprite warping (or wraping?) - by System64 - 11-16-2022, 12:52 AM
RE: Sprite warping (or wraping?) - by megamarc - 11-16-2022, 07:14 AM
RE: Sprite warping (or wraping?) - by System64 - 11-16-2022, 08:16 AM
RE: Sprite warping (or wraping?) - by megamarc - 11-16-2022, 08:25 AM
RE: Sprite warping (or wraping?) - by megamarc - 11-16-2022, 08:34 AM
RE: Sprite warping (or wraping?) - by System64 - 11-16-2022, 08:42 AM
RE: Sprite warping (or wraping?) - by megamarc - 11-17-2022, 03:00 AM
RE: Sprite warping (or wraping?) - by System64 - 11-21-2022, 09:05 PM
RE: Sprite warping (or wraping?) - by megamarc - 11-23-2022, 08:01 PM

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