11-16-2022, 07:14 AM
I see, good examples. For warping effect I'd use two sprites, one on each side of the viewport, each one being clipped on its own side. I guess that's what original SMB3 did. I'd keep both sprites synchronised all the time with the same animation frame, but put one inside the viewport and the other completely outside. Only when the character gets warped at the edges, I'd relocate the "hidden" sprite to be on the opposite side. Do you get the idea?