04-05-2020, 04:57 AM
(This post was last modified: 04-05-2020, 12:35 PM by Uneven_Prankster.
Edit Reason: Problem found with current code
)
Thank you so much! 
EDIT: Maybe I should make a state machine or use coroutines! It would be annoying having to keep track of these variables.
EDIT2: I added more animations to the game but when I switch from a key to another the direction does not seem to affect things
Only when I let go for a split second to a new key the animation correspondent to the direction. You know why this happens?

EDIT: Maybe I should make a state machine or use coroutines! It would be annoying having to keep track of these variables.
EDIT2: I added more animations to the game but when I switch from a key to another the direction does not seem to affect things

![[Image: unknown.png]](https://cdn.discordapp.com/attachments/103875996138102784/696144794203717692/unknown.png)
I wish you could just mov the obstacle from the destination.