05-06-2020, 08:32 PM
Tiled animation plays strange
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05-06-2020, 09:04 PM
Hi
I think this is due to a limitation present prior to current release 2.8.0: an animated tile couldn't have one of the frames being the tile itself, because that frame was overwritten and get lost. This limitation has been addressed in release 2.8.0. Can you test it with latest version and confirm that it doesn't happen anymore?
05-06-2020, 11:47 PM
05-07-2020, 02:41 AM
Thanks for the feedback!
05-07-2020, 05:54 AM
05-07-2020, 08:05 AM
Hi again,
Could you please upload the assets that are showing this problem? Code: void InitScrambledEgg() It doesn't happen on versions older than 2.8.0
05-08-2020, 09:27 PM
Yes you're right. It seems that the animation in one layer (background) is being applied in another one (foreground). I'll debug this and publish a fix as soon as I can.
Thanks for pointing out this issue
05-09-2020, 05:45 AM
Fixed. I pushed update 2.8.1 to GitHub with the fix. Here you can see an animated gif on how should look now your sample, both layers are showing correct animated tiles.
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