05-31-2020, 03:28 AM
Hello again! Finally I've been able to implement the glitch sanity effect, check it out in this youtube hidden link video!
What do you think about it? The progression is too hard or annoying? It will be disableable by the user in the options menu if it annoys the player but switched on by default, I think, to entice the user to raise his sanity with sanity potions.
I was wondering if it would be better to use 2 pixels height lines, 4 pixels height lines, and so on, when sanity worsens. What parameter should I touch, megamarc?
The progression is as follows:
What do you think about it? The progression is too hard or annoying? It will be disableable by the user in the options menu if it annoys the player but switched on by default, I think, to entice the user to raise his sanity with sanity potions.
I was wondering if it would be better to use 2 pixels height lines, 4 pixels height lines, and so on, when sanity worsens. What parameter should I touch, megamarc?
The progression is as follows:
Code:
int HGLITCH_AMOUNT=0;
int VGLITCH_AMOUNT=0;
int HGLITCH_STRENGTH=0;
int VGLITCH_STRENGTH=0;
// First glitch level
void primer_nivell_glitch(){
HGLITCH_AMOUNT=2;
VGLITCH_AMOUNT=10;
HGLITCH_STRENGTH=3;
VGLITCH_STRENGTH=2;
}
// Second glitch level
void segon_nivell_glitch(){
HGLITCH_AMOUNT=8+5;
VGLITCH_AMOUNT=10+5;
HGLITCH_STRENGTH=3+5;
VGLITCH_STRENGTH=2+5;
}
// Third glitch level
void tercer_nivell_glitch(){
HGLITCH_AMOUNT=8+10;
VGLITCH_AMOUNT=10+10;
HGLITCH_STRENGTH=3+10;
VGLITCH_STRENGTH=2+10;
}
// Fourth glitch level
void quart_nivell_glitch(){
int q=30;
HGLITCH_AMOUNT=8+q;
VGLITCH_AMOUNT=10+q;
HGLITCH_STRENGTH=3+q;
VGLITCH_STRENGTH=2+q;
}
// Fifth glitch level
void cinque_nivell_glitch(){
int q=50;
HGLITCH_AMOUNT=8+q;
VGLITCH_AMOUNT=10+q;
HGLITCH_STRENGTH=3+q;
VGLITCH_STRENGTH=2+q;
}