Hello, I don't know if it's the right sub-forum to post suggestions in, but I have a suggestion that might be useful.
We can set the position of a layer with TLN_SetLayerPosition(int layerId, int x, int y)
But sadly we can't get the position of this layer. We can track the X and Y values independantly of the layer, but there is a risk of being out of sync with the layer's position if it's badly coded.
So my suggestion is adding functions to get the positions of the layer, like TLN_GetPosX(int layerId) and TLN_GetPosY(int layerId)
I think it would be way more simpler this way.
I also suggest the similar thing for Sprites.
We can set the position of a layer with TLN_SetLayerPosition(int layerId, int x, int y)
But sadly we can't get the position of this layer. We can track the X and Y values independantly of the layer, but there is a risk of being out of sync with the layer's position if it's badly coded.
So my suggestion is adding functions to get the positions of the layer, like TLN_GetPosX(int layerId) and TLN_GetPosY(int layerId)
I think it would be way more simpler this way.
I also suggest the similar thing for Sprites.