11-13-2022, 03:18 AM
Hi,
I've uploaded to itch.io and github release 2.13 of Tilengine, which adds the ability to use different palettes on each tile of a tilemap, just like actual 2D chipsets work. Here's the full blog entry:
https://megamarc.itch.io/tilengine/devlo...e-selector
I've uploaded to itch.io and github release 2.13 of Tilengine, which adds the ability to use different palettes on each tile of a tilemap, just like actual 2D chipsets work. Here's the full blog entry:
https://megamarc.itch.io/tilengine/devlo...e-selector