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Palette attribute per tile
#8
No doubt you'll have segfaults while developing features! Tongue  I often suffer them, too, so it's normal. Unmanaged languages with direct memory access like C are very prone to trigger them during development.

Pixel mapping is not bitmap layers. It's a rarely used feature that I implemented to "displace" individual pixels from their source locations. It can be used in both tiled and bitmap layers. With this feature you could create for example spherical projection (simulate a rotating 3D sphere), spinning vortices, etc:

http://www.tilengine.org/doc/md_layers.h...totoc_md44
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Messages In This Thread
Palette attribute per tile - by System64 - 08-08-2022, 05:40 PM
RE: Palette attribute per tile - by megamarc - 08-09-2022, 01:18 AM
RE: Palette attribute per tile - by System64 - 08-09-2022, 01:51 AM
RE: Palette attribute per tile - by megamarc - 08-09-2022, 02:52 PM
RE: Palette attribute per tile - by System64 - 08-09-2022, 08:50 PM
RE: Palette attribute per tile - by megamarc - 08-10-2022, 03:28 PM
RE: Palette attribute per tile - by System64 - 08-10-2022, 05:02 PM
RE: Palette attribute per tile - by megamarc - 08-10-2022, 07:54 PM
RE: Palette attribute per tile - by System64 - 08-10-2022, 08:52 PM
RE: Palette attribute per tile - by System64 - 08-11-2022, 06:22 AM
RE: Palette attribute per tile - by megamarc - 08-11-2022, 04:11 PM
RE: Palette attribute per tile - by System64 - 08-11-2022, 04:40 PM

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