08-10-2022, 07:54 PM
No doubt you'll have segfaults while developing features!
I often suffer them, too, so it's normal. Unmanaged languages with direct memory access like C are very prone to trigger them during development.
Pixel mapping is not bitmap layers. It's a rarely used feature that I implemented to "displace" individual pixels from their source locations. It can be used in both tiled and bitmap layers. With this feature you could create for example spherical projection (simulate a rotating 3D sphere), spinning vortices, etc:
http://www.tilengine.org/doc/md_layers.h...totoc_md44

Pixel mapping is not bitmap layers. It's a rarely used feature that I implemented to "displace" individual pixels from their source locations. It can be used in both tiled and bitmap layers. With this feature you could create for example spherical projection (simulate a rotating 3D sphere), spinning vortices, etc:
http://www.tilengine.org/doc/md_layers.h...totoc_md44