08-10-2022, 08:52 PM
(08-10-2022, 07:54 PM)megamarc Wrote: No doubt you'll have segfaults while developing features!I often suffer them, too, so it's normal. Unmanaged languages with direct memory access like C are very prone to trigger them during development.
Pixel mapping is not bitmap layers. It's a rarely used feature that I implemented to "displace" individual pixels from their source locations. It can be used in both tiled and bitmap layers. With this feature you could create for example spherical projection (simulate a rotating 3D sphere), spinning vortices, etc:
http://www.tilengine.org/doc/md_layers.h...totoc_md44
Oh alright, so I'll create a new branch in my fork to avoid breaking my current Tilengine fork (the one with thoses small extra features and start developing this. I'll go back to this thread when I have some questions or problems.