11-01-2022, 05:37 PM
Good to know!
The screenshot looks cool :-)
Don't put much effort on simulating per-tile palette, now that release 2.12 with tile & sprite support is out, I'm working on release 2.13 that will add optional per-tile palette, using 8 global palettes and a specific property in Tiled edior. This feature will allow to emulate with more fidelity the inner workings of classic chipsets, but won't break compatibility with current one.
Stay tuned...
The screenshot looks cool :-)
Don't put much effort on simulating per-tile palette, now that release 2.12 with tile & sprite support is out, I'm working on release 2.13 that will add optional per-tile palette, using 8 global palettes and a specific property in Tiled edior. This feature will allow to emulate with more fidelity the inner workings of classic chipsets, but won't break compatibility with current one.
Stay tuned...