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Vertical callback or per pixel callback : I understand/How does Tilengine work?
#17
(08-30-2023, 08:53 PM)megamarc Wrote: Hi!
You can do this as long as you first call:

Code:
TLN_DisableLayer(myLayer)

If not, you'll be deleting a resource that is attached to an active layer, that will cause a segfault on the next render.

I do that before deleting its tilemap. It works flawlessly... Until I go to fullscreen mode
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RE: Vertical callback or per pixel callback : I understand/How does Tilengine work? - by System64 - 08-30-2023, 08:59 PM

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