01-22-2019, 02:44 AM
Hello! Sorry for the delay answering.
The limitation is here: Window.c, line 61 defines the input as a bitmask of 16 bits:
This allows a total of 16 unique inputs per player, including directions and action buttons. A cheap way would be to just upgrade the line this way:
this would allow for a total of 32 unique inputs per player. More than 32 inputs would require another paradigm. I hope this helps you!
The limitation is here: Window.c, line 61 defines the input as a bitmask of 16 bits:
Code:
uint16_t inputs;
This allows a total of 16 unique inputs per player, including directions and action buttons. A cheap way would be to just upgrade the line this way:
Code:
uint32_t inputs;
this would allow for a total of 32 unique inputs per player. More than 32 inputs would require another paradigm. I hope this helps you!