03-27-2020, 01:53 AM
Taking screenshots is not natively implemented, but can be done without much effort directly from your application if you add FreeImage library:
http://freeimage.sourceforge.net/
If you're interested, I can write a small snippet that you can include in your application to take screenshots.
Yes, blending is based on SNES color math. Is not a 1:1 translation ot its specific combinations, but uses the same concept: several predefined arithmetic combinations to get different levels of blending, addition and modulation between layers and/or sprites. In tilengine you can also provide your custom-defined mapping table in case you want to implement some specific mode.
Tilengine blending modes
http://freeimage.sourceforge.net/
If you're interested, I can write a small snippet that you can include in your application to take screenshots.
Yes, blending is based on SNES color math. Is not a 1:1 translation ot its specific combinations, but uses the same concept: several predefined arithmetic combinations to get different levels of blending, addition and modulation between layers and/or sprites. In tilengine you can also provide your custom-defined mapping table in case you want to implement some specific mode.
Tilengine blending modes