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Release 2.8.0 - revamped animation engine
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Thanks  Smile  it is specially important with the animation engine, that was starting multiple instances of the same tileset animation (one per copy), colliding between them and not showing expected animation. Having just a single instance of the shared tileset makes animation straightforward.

I've discovered all this because a game developer sent me a test trying to load a .tmx he's working on, and release 2.7.0 had problems with it. It contains 37 layers with different sprite priority (3/4 pseudo 3D perspective), and shared animated tilesets. I can't publish its work here, but this is its itch.io page:
https://ioribranford.itch.io/demonizer

This complex map have helped me to improve this kind of setups


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RE: Release 2.8.0 - revamped animation engine - by megamarc - 05-04-2020, 04:01 AM

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