TLN_AddTileObjectToList()
isn't it for adding Tiles as objects in the List?
also, seems there is no function to remove objects from the list, so if my ennemy generates a lot of bullets for exemple, isn't there a risk the list grows more and more?
isn't it for adding Tiles as objects in the List?
also, seems there is no function to remove objects from the list, so if my ennemy generates a lot of bullets for exemple, isn't there a risk the list grows more and more?