Hi,
I did this code :
Or the simplest Tilengine exemple you can do.
The tilemap uses 2 tilesets, each has its PNG file. But seems both tilesets use the same palette from the first tileset instead of each tileset having its own palette. Is it normal? Did I forgot to do something? Thanks for your answer!
Also please note my PNGs use indexed colors, and I also use Tilengine v2.11.3 64-bit and Tiled 1.9.2.
I did this code :
Code:
#include "includes/Tilengine.h"
#include <stdio.h>
int main()
{
TLN_Tilemap tilemap = TLN_LoadTilemap("assets/floor/floor-tilemap.tmx", "floor");
TLN_Init (400, 240, 1, 0, 0);
TLN_SetLayerTilemap (0, tilemap);
TLN_CreateWindow (NULL, 0);
while (TLN_ProcessWindow()) {
TLN_DrawFrame (0);
}
return 0;
}
Or the simplest Tilengine exemple you can do.
The tilemap uses 2 tilesets, each has its PNG file. But seems both tilesets use the same palette from the first tileset instead of each tileset having its own palette. Is it normal? Did I forgot to do something? Thanks for your answer!
Also please note my PNGs use indexed colors, and I also use Tilengine v2.11.3 64-bit and Tiled 1.9.2.