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Building & cross compiling experience - Printable Version

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RE: Building & cross compiling experience - megamarc - 07-14-2018

I haven't developed any full game for Tilengine. But if I had to do, I'd use Windows + Visual Studio + C# + SDL2 + Tilengine. That would be my development environment. I haven't ever developed fully on Linux, just tested ports from Windows and make minor tweaks here and there when needed.


RE: Building & cross compiling experience - Domarius - 07-16-2018

I saw the cross-compiling problems you were talking about since I tried to run the C/C++ examples on Linux, and got crashes in Mode7 and SuperMarioClone samples. I had a post all about where they crashed - but I updated to the latest Tilengine and you'd fixed them already Smile


RE: Building & cross compiling experience - megamarc - 07-16-2018

Good to know it's fixed, I had some of these crashes some days ago and I thought they were fixed -and they were indeed!-. Something related to the LoadFile() function not reserving an extra byte for the null terminator at the end. Arrrrgh. It only happened on 64-bit builds, not 32