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detect keyup - Printable Version +- Tilengine - The 2D retro graphics engine forum (http://tilengine.org/forum) +-- Forum: English forums (http://tilengine.org/forum/forumdisplay.php?fid=3) +--- Forum: Support (http://tilengine.org/forum/forumdisplay.php?fid=7) +--- Thread: detect keyup (/showthread.php?tid=1014) |
detect keyup - INVOKER - 01-06-2021 Hello again, im wondering what is the best way for detecting a keyup and if theres a function for that in tilengine? im making a ui element but of course when detecting input it just ends up going to the bottom of and top of the list really fast. And is there a tilenegine discord? i dont want to clog the forums with small questions lol RE: detect keyup - megamarc - 01-07-2021 Hi again, Tilengine reports current button state. Detecting keydown or keyup involves detecting state transitions. For that you must keep previous value and compare it to current value, then reassign current to previous and process next frame. In pseudocode: Code: new = read() I don't have discord, but don't worry about posting small questions here ![]() RE: detect keyup - INVOKER - 01-08-2021 oh ok, thank you i will give that a shot |