Tilengine 2.11 released - Printable Version +- Tilengine - The 2D retro graphics engine forum (http://tilengine.org/forum) +-- Forum: Tabloid (http://tilengine.org/forum/forumdisplay.php?fid=4) +--- Forum: News & Announcements (http://tilengine.org/forum/forumdisplay.php?fid=6) +--- Thread: Tilengine 2.11 released (/showthread.php?tid=2268) |
Tilengine 2.11 released - megamarc - 10-02-2022 Just released Tilengine 2.11 on GitHub and itch.io. This release enables tiled layers to be composed of up to 8 different tilesets each one. Here is the full post: https://megamarc.itch.io/tilengine/devlog/435151/tilengine-2110-released Some days ago I've released version 2.10 with a new CRT emulation effect, with simplified API and more modes. It looks better and it has better performance, using less CPU. This release also includes some bugfixes. Here is the full post: https://megamarc.itch.io/tilengine/devlog/433709/tilengine-2100-released You can get the sources on GitHub or grab prebuilt versions at itch.io RE: Tilengine 2.11 released - megamarc - 10-10-2022 Just updated Python binding for latest release: https://github.com/megamarc/PyTilengine New features include:
RE: Tilengine 2.11 released - megamarc - 10-27-2022 Hi, I've pushed release 2.11.3 that fixes some important issues with previous release, related to the ability to use multiple tilesets per layer:
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