Tile animation (ON/OFF switch case) - Printable Version +- Tilengine - The 2D retro graphics engine forum (http://tilengine.org/forum) +-- Forum: English forums (http://tilengine.org/forum/forumdisplay.php?fid=3) +--- Forum: Support (http://tilengine.org/forum/forumdisplay.php?fid=7) +--- Thread: Tile animation (ON/OFF switch case) (/showthread.php?tid=2297) |
Tile animation (ON/OFF switch case) - System64 - 08-06-2023 Hi, I have some questions about tile animations. I am trying to make an ON/OFF switch gimmick like what you can find in Super Mario Maker 2 : In my case, the state of the switch is stored in a Boolean variable. The best way to achieve this effect I think is through animations. However, I can't find a way to control animations to achieve this effect. The way I achieved the gimmick is by iterating through THE ENTIRE TILEMAP and change the index of the tiles I want to switch, so, very unoptimized. Do you know how I can achieve that? Thanks for your answer! RE: Tile animation (ON/OFF switch case) - megamarc - 08-09-2023 Hi! I'm out on holidays now, but I'll consider it after I return. Right now there's no direct way to achieve the effect you want. It would require two new calls: 1. Query a tileset to get a list of handles of its built-in animations 2. Add an enable/disable animation call |