![]() |
Python platformer prototype - Printable Version +- Tilengine - The 2D retro graphics engine forum (http://tilengine.org/forum) +-- Forum: Tabloid (http://tilengine.org/forum/forumdisplay.php?fid=4) +--- Forum: News & Announcements (http://tilengine.org/forum/forumdisplay.php?fid=6) +--- Thread: Python platformer prototype (/showthread.php?tid=36) |
Python platformer prototype - megamarc - 11-02-2017 I've spawned a new GitHub project that will act as a series of work-in-progress, showing how to implement actual game mechanics with tilengine: https://github.com/megamarc/TilenginePythonPlatformer The features implemented so far are:
RE: Python platformer prototype - megamarc - 11-04-2017 Updated platform prototype in WIP2: adds player/level interacion showing the usage of Layer::get_tile() and Tilemap:: set_tile() methods, to get info about the environment and modify it, respectively: https://youtu.be/uQiE7VM_8r8 |