Release 2.6.0 - loads .json and 24/32 bpp images - Printable Version +- Tilengine - The 2D retro graphics engine forum (http://tilengine.org/forum) +-- Forum: Tabloid (http://tilengine.org/forum/forumdisplay.php?fid=4) +--- Forum: News & Announcements (http://tilengine.org/forum/forumdisplay.php?fid=6) +--- Thread: Release 2.6.0 - loads .json and 24/32 bpp images (/showthread.php?tid=557) |
Release 2.6.0 - loads .json and 24/32 bpp images - megamarc - 04-22-2020 Enhanced asset loader compatibility This release features two major improvements to supported assets:
These additions make much easier to work with spritesheets directly exported by standard editing tools. The "forest" sample has now the spriteeshet in .json format and graphic assets in 24/32 bpp to showcase these new features. GitHub project and itch.io packages are updated to this new release. RE: Release 2.6.0 - loads .json and 24/32 bpp images - RootBeerKing - 04-23-2020 Loving the more frequent updates! Can't wait to try out the json spritesheets, and that's awesome to hear about the automatic conversion for the 24/32 bpp images, that should stop some confusion a few folks were having with images not loading right. RE: Release 2.6.0 - loads .json and 24/32 bpp images - megamarc - 04-24-2020 Thanks! I hope this improvements make it easier to use Tilengine with standard editing tools, and cause less confusion. RE: Release 2.6.0 - loads .json and 24/32 bpp images - Daniel H. - 04-27-2020 Really happy to see support for 24/32 bpp images! Keep up the good work Marc! RE: Release 2.6.0 - loads .json and 24/32 bpp images - megamarc - 04-27-2020 (04-27-2020, 05:56 PM)Daniel H. Wrote: Really happy to see support for 24/32 bpp images!Thanks for your feedback! Now it's much easier to work with standard pixel art tools. Keep in mind that assets must have less than 255 unique colors, rendering pipeline is still based on indexed color. But now at least it can consume true color images and convert them to indexed color versions on the fly. |