I made a wrapper for Beef Lang - Printable Version +- Tilengine - The 2D retro graphics engine forum (http://tilengine.org/forum) +-- Forum: English forums (http://tilengine.org/forum/forumdisplay.php?fid=3) +--- Forum: Game development topics (http://tilengine.org/forum/forumdisplay.php?fid=13) +--- Thread: I made a wrapper for Beef Lang (/showthread.php?tid=572) |
I made a wrapper for Beef Lang - RootBeerKing - 05-03-2020 It’s not quite finished as there are a few things I am having issues converting. But hopefully I can figure out the issues if I keep hacking away at it, or maybe someone else will come along and help me out. If you’re interested you can check it out at https://github.com/rootbeerking/Tilengine-Beef If you don’t know about Beef Lang, it’s kind of a cross between C# and C++. It’s syntax is really easy to read and write; and making wrappers for C libraries is so easy even a baby programmer, like me, was able to throw together this wrapper in a day or two. Beef Lang can be downloaded at https://www.beeflang.org/ It’s worth checking out if you haven’t heard of it yet. RE: I made a wrapper for Beef Lang - megamarc - 05-03-2020 Hi! I've never heard about this language, thanks for sharing your project! I can include it in the main list of available wrappers. First item of your "TODO" this is porting the fixed-point macros. You can safely discard them, they're only uesd internally inside tilengine in some places. So you can remove them from public Beef declarations. RE: I made a wrapper for Beef Lang - RootBeerKing - 05-03-2020 Cool! That’s good to know. Now I just need to figure out the other issues. And yes please add it to the main list of wrappers. Though it’s still not quite ready for use, as there are still some things that need to be fixed. |