some samples doesn't work - Printable Version +- Tilengine - The 2D retro graphics engine forum (http://tilengine.org/forum) +-- Forum: English forums (http://tilengine.org/forum/forumdisplay.php?fid=3) +--- Forum: Support (http://tilengine.org/forum/forumdisplay.php?fid=7) +--- Thread: some samples doesn't work (/showthread.php?tid=675) |
some samples doesn't work - Vanbandama - 08-05-2020 Like in the topic. I linked all libs dlls and .h files but samples for actor.c, barrel.c, boss.c, enemy.c, explosion.c., Ship.c, Simon.c shows various undefined references to "TLN_DisableSpriteAnimation", "SetActor", "spritesets", "GetActorTimeout". Even when I copy paste code for test.c from github I got error about undefined reference to "TLN_SetLayerTilemap". What am I doing wrong? RE: some samples doesn't work - megamarc - 08-05-2020 Hi! Seems that you're mixing different versions of the library and the samples. TLN_DisableSpriteAnimation and TLN_SetLayerTilemap were introduced in release 2.8.4. Missing them means that you're using an older Tilengine dll version. Please make sure that you're linking to current Tilengine 2.8.4. RE: some samples doesn't work - Vanbandama - 08-05-2020 I used Tilengine.dll from forked Tilengine source by zipxin, because I couldn't find it on your github (among tilengine.lib). Is there other way to obtain those files besides itch.io? RE: some samples doesn't work - megamarc - 08-06-2020 You can build binaries from source, using Visual Studio Community and providing required dependencies yourself (libpng and sdl2), or you can always get a working build at itch.io |