SetRasterCallback on C# / BeefLang - Printable Version +- Tilengine - The 2D retro graphics engine forum (http://tilengine.org/forum) +-- Forum: English forums (http://tilengine.org/forum/forumdisplay.php?fid=3) +--- Forum: Support (http://tilengine.org/forum/forumdisplay.php?fid=7) +--- Thread: SetRasterCallback on C# / BeefLang (/showthread.php?tid=975) |
SetRasterCallback on C# / BeefLang - System64 - 12-17-2020 Hello! I'm trying Tilengine on BeefLang by curiosity and I'm trying to do raster effects. The thing is when I execute SetRasterCallback, it asks for a videocallback : private static extern void TLN_SetRasterCallback(VideoCallback callback); I have no idea how to use it. Do you know how to use it please? It's the same thing for C#. RE: SetRasterCallback on C# / BeefLang - megamarc - 12-17-2020 Hi! You can get examples on CsTilengine, the C# binding for Tilengine. This line of the "platformer.cs" sample shows how to setup the raster callback: https://github.com/megamarc/CsTilengine/blob/master/samples/platformer.cs#L75 RE: SetRasterCallback on C# / BeefLang - System64 - 12-17-2020 Is it the same method for the latest Tilengine version? RE: SetRasterCallback on C# / BeefLang - megamarc - 12-17-2020 It should be, yes. Isn't it working for you? RE: SetRasterCallback on C# / BeefLang - System64 - 12-17-2020 because in the Java binding, I don't need to do that. It's justĀ tln.SetRasterCallback(object, string methodname); and after, just create a method public void methodname(int line) and here you go! It's much simpler. RE: SetRasterCallback on C# / BeefLang - megamarc - 12-17-2020 Java with JNI behaves different than other languages, you pass the string with the name of the Java method to invoke. The hard work is done inside the JNI bridge. In other languages -like C#- you have to create the callback method as a type of object. In fact it's simpler that the Java way. RE: SetRasterCallback on C# / BeefLang - System64 - 12-17-2020 In BeefLang, it doesn't work, that's weird Code: using Tilengine; RE: SetRasterCallback on C# / BeefLang - megamarc - 12-17-2020 I don't know Beef, so I can't give support about it. As I've read, it's originally based on C#, but it has some key differences, so it is NOT C#. Maybe you've hit one of those differences... |